THE DESIGN OF AN ONLINE PETRI NET BASED TOKEN (LUDO) GAME
DOI:
https://doi.org/10.4314/njt.231.499Abstract
The behavior of Petri nets with exponentially distributed firing times can be represented by labeled directed "slate" graphs in which labels describe the probabilities of transition firings (displacement of tokens) between vertices of the graph. The interactive firing of transitions in subsequent markings is known as token game. This development is analogous to that of games of strategy, in which each player is assigned a set of possible strategies (actions or moves) and each possible combination of strategies, one for each player, produces an outcome. That is, player's fortunes are intertwined and determined by chance events. The design of an interactive Petri net-based token (ludo) game is presented in which transition firing is determined by dice cast. Programming is considered and developed in Visual Basic 6.0 programming language, which is an object-oriented, event-driven and visual programming environment.Downloads
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